![]() ![]() Athletics bonus of +11 unless your own is higher.10 temporary Hit Points while you have the form.These are Strength based (for the purpose of enfeebled, for example). Your attack modifier is +10 and your damage bonus is +5. One or more unarmed melee attacks, which are the only types of attacks you can use.AC 22 (TAC 20), ignore armor’s check penalty and reduced Speed.When you transform, you gain the following: Your gear is absorbed into you the constant abilities of your gear still function, but you can’t activate it. You count as an animal in addition to your normal traits. You transform into a Medium animal battle form. In the various "Form" abilities granted by Druids and the Primal spell list (for instance, Animal Form), you get a chunk of text similar to the following (copied from Animal Form): (Optional) Choose the name of the folder in which yours beasts are located: Then let's take the "WildShape Macro" previously added to Foundry VTT, also accessible from the collection WildShape Macro. You can also drag and drop this item onto your quick access bar. Now add the Wild Shape 'item' to the original character's sheet and to the shapes you want to adopt (in the "Beasts" folder). Then add "WildShape Macro" without the quotes in this field. Get the Wild Shape 'item' from the SRD Compendium "Class Features" and import it to your item list.Īccess the details tab of that item and in the "Feature Attack" section, select the "Utility" or "Other" Action Type to display the "On use macro" field. Subsequently, you can check in the Midi-QOL configurations if the checkbox "Auto apply item effects to target" and "Add macro to call on use" has been checked. get ( args ) let actorNewShapeName = args let transferDAEEffects = async function ( ) name let actorOriginalFormImagePath = args let actorNewForm = game. get ( actorOriginalFormId ) let actorOriginalFormName = actorOriginalForm. controlled let actorOriginalFormId = args let actorOriginalForm = game. Repeat the operation with the main "WildShape Macro", you will make the necessary modifications thereafter. You must also give the players the ownership rights to the actor of the desired shape.įirst, you need to import into Foundry VTT the "WildShape Effect Macro", save the macro with the name of "WildShape Effect Macro". You will need to allow them to "Create new characters" and "Create new tokens" from the Options configuration. Installationįoundry VTT polymorph requires players to have rights to create new actors and tokens. You can yourself choose which capabilities to remove or add from the macro. Mental abilities scores (Wisdom, Intelligence, Charisma) By default, you will transfer the following capabilities from your original form to your new form:.If the WildShape effect is removed, the new shape back to the original shape. The various DAE effects and Token Magic FX animations already present on your character will be preserved. The actor's capabilities will thus be replaced by those of the desired shape and he will then see his token replaced. WildShape is a macro allowing to polymorph his token with the animations available from Token Magic FX. Macro(s) Requirement(s): WildShape Effect Macro.Module(s) Requirement(s): The Furnace, DAE, Token Magic FX, Midi-QOL.Special thanks to: winterwulf, Jaweaver and many others :). ![]()
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